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Video Tutorials

Short, focused walkthroughs — each under ten minutes. Videos are on the way; the curriculum below is the order we recommend watching them in, from first launch to the awkward cases.

Coming soon

1 · Install & Activate

Get OTS into Harmony, Blender, and Maya, and activate your licence (or start the 30-day trial).

Coming soon

2 · Your First Transfer — Harmony → Maya

Scan the pegs, export a .anm, and press Create Rig in Maya. Skeleton and animation in one click.

Coming soon

3 · .pvt vs .anm

What each file holds, why .anm is the everyday choice, and when the pivot file is the right tool.

Coming soon

4 · Reading the Match Tree

Matched, unmatched, amber rows, camera icons, and editing a target path by hand.

Coming soon

5 · Multi-Rig — the Rig Column

Splitting a scene into separate rigs, merging loose roots, and why a connected chain can't be split.

Coming soon

6 · Cameras

Exporting cameras with the shot, Create Cameras, the default-camera flag, and checking your framing.

Coming soon

7 · Blender ↔ Maya

The 3D-to-3D route, and what the Z-up / Y-up conversion does to your curves.

Coming soon

8 · Applying onto an Existing Rig

Matching by name, fixing the misses, and what re-importing does to a Harmony peg's authoring mode.

Coming soon

9 · Rebuilding a Lost Rig from .pvt

Build Skeleton, the Scale option, and pivot space.

Coming soon

10 · Exporting Half a Rig

Partial exports, why the pose still lands right, and how removing a row promotes its children.

Coming soon

11 · Coordinate Systems, Briefly

Z-up vs Y-up, metres vs centimetres, and the one rotation mistake OTS exists to avoid.

Coming soon

12 · When Something Looks Wrong

Reading the summary line, the usual suspects, and how to tell a bad transfer from a bad expectation.