Licensing & Activation¶
Octo Vector Bridge is a one-time perpetual licence. One licence covers Blender, Maya, and Harmony on a single machine: you activate once, in any one host, and all three are covered.
One machine, all three DCCs
OVB stores the licence in a shared, DCC-neutral folder (<config>/Octo/OctoVectorBridge/), so the state file is the same file for every host. Activating in any DCC covers the other two on the same computer, and Return License in any host returns it for all three. The Machine ID is per-machine (not per-DCC), so you spend one activation slot per machine, not three.
The trial¶
The first launch starts a 30-day free trial — the full tool, no restrictions. When it ends, activate a licence to keep going.
Where to activate in each host¶
The activation dialog is the same in every host; only the entry point differs.
A License button at the bottom of the panel opens the activation dialog in any state (trial, activated, expired) — status, key entry, Machine ID, Activate, and Return License.
maya_license.png (419x168) License button dialog¶
An Activate License panel in the Octo VB sidebar tab shows the current status and opens the activation dialog.
blender_license.png (317x126) License panel¶
The dialog itself takes the key, shows the Machine ID, and carries Activate / Return License.
blender_license_dialog.png (434x170) Activate License dialog¶
A License card in Preferences → General (see Preferences) is the persistent place to manage licensing — it survives a dismissed trial banner. A trial banner also appears while the trial runs; both open the same dialog.
Activating¶
Open the activation dialog from your host's entry point (it also appears automatically when the trial expires):
- Paste your licence key.
- Click Activate.
- Done — the licence is bound to this machine and covers all three DCCs.
The dialog also shows your Machine ID (useful for support) and a Buy License link.
Return License / moving machines¶
Click Return License in the dialog to free the activation slot before moving to another computer, then activate there. Because the licence file is shared, returning it in one host returns it for all three.
Return before you move
If the licence server can't be reached, Return License still clears your local licence, so you're never stuck. Do this before formatting or replacing the machine.
Offline use¶
Once activated, OVB works offline — it only re-checks the licence with the server periodically. If you're offline at re-check time, it keeps working until the next time you're online.
Studio / multi-seat
For a studio, use one key per artist (fine-grained) or a single key with an activation limit for several machines. A key can be disabled or given an expiry from the store — handy for temporary or comped seats. Each machine still consumes one activation slot.
Machine binding¶
A licence is bound to a machine fingerprint (a hash of the machine + user). If the fingerprint stops matching (for example, the licence file was copied to another machine), that copy won't validate — activate properly on each machine instead.