Icons & Indicators¶
Every mark OSA draws, and what it means.
Node glyphs¶
The tree's Source column carries a composite glyph: one icon showing every component the slot will build. That is why there are sixteen of them rather than four — the glyph is the slot, not the node.
Read them as bands, left to right, in wiring order.
Single components¶
| Glyph | Builds |
|---|---|
| Peg | |
| Group | |
| Composite | |
| Drawing (Read) |
Combinations¶
Peg-first and Group-first are different glyphs
Peg → Group and Group → Peg are not the same slot, so they are not the same icon. The Peg Order setting decides which one you get, and the tree shows you the answer without opening the Inspector. See Structure Nodes.
The backdrop plate¶
| Glyph | Means |
|---|---|
| a Backdrop |
The backdrop is the one component with no PNG, because it is not a glyph — it is the plate the glyph sits on. OSA draws it: a square with a 6% border and a 22% header, in one colour with the frame derived from it by darkening. Two constants would be two truths about the same plate.
When a slot has a backdrop and other components, you see the plate with the bands inside it — see Super Nodes.
Content¶
| Glyph | Means |
|---|---|
| the intrinsic Frames folder | |
| a frame | |
| a frame with forward z-depth | |
| a frame with backward z-depth | |
| a Harmony template |
Art layers¶
| Glyph | Layer |
|---|---|
| Overlay | |
| Line Art | |
| Colour Art | |
| Underlay | |
| the Hide Art Layers toggle — the stack, deliberately desaturated so it does not point at any one layer |
Data type¶
| Glyph | Means |
|---|---|
| raster content | |
| vector content | |
| thumbnails toggle — the photo glyph |
The photo is not a data type
The mountain-and-sun glyph means "show me the picture", and it lives on the thumbnails button. The pair that means "what kind of data is this" is raster/vector — a square silhouette against a round one with a tail. At 14 pixels the silhouette is what you read; interior detail turns to mush.
Magnets¶
| Glyph | Means |
|---|---|
| magnet active | |
| magnet inactive | |
| Magnetize Scene | |
| Generate Magnet Tree | |
| Generate + Assemble | |
| filter the magnet list |
Actions¶
| Glyph | Means |
|---|---|
| search / find | |
| remove | |
| link items | |
| name linked to the slot | |
| name unlinked — yours, and it stays | |
| tags shown | |
| tags hidden |
Status markers¶
The Inspector marks each component row with a shape:
| Mark | Means |
|---|---|
+ |
new — staging only, not in the Node View |
| ▪ | existing — already in the scene |
| grey | disabled — the component is unticked |
Two rules that are easy to miss:
The tree paints one state. Only existing is marked there; every other row is left unmarked. A mark on every row is a texture, not a signal.
Colour never carries the meaning — the shape does. The marks are drawn in the label's own colour, so the reading survives a theme change and a colour-blind reader.
What the two marks change at Assemble: a + component is created; a ▪ component is edited in place, never duplicated and never moved. See Re-editing an Assembled Scene.
There is no "mixed" marker. Mixed could only ever describe an aggregate, and the only aggregate was the card header — which sits directly above the per-component rows that answer the question properly.
Feedback colours¶
| Colour | Means |
|---|---|
| Neutral / blue | information |
| Green | done |
| Yellow | warning — it worked, not the way you might assume |
| Red | blocker — Assemble is disabled |
Red is the only one that stops you shipping, and it is the only one that disables the button.