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The Inspector

Video tutorial — coming soon

The right column edits the selected slot. It is the same Inspector for every row in the tree — a folder, a PSD layer, a frame, an art layer — because every row is the same object. What changes is which blocks have anything to say.

The Inspector

It shows only what the row can have

Select a frame, an art layer or a subart layer and the Hierarchy and Effects sections disappear — a cel has no peg and no glow; those belong to the drawing node above it. The Frames folder and a Template hide the Content section too, and lock their names.

Hidden rather than greyed, on purpose: a disabled control says "not now", and the honest answer here is "never, on this kind of row". See Conversions — including how to free a frame so it can carry those things again.

The four sections

Section Holds
Item Properties the slot's name and where it came from
Content Nodes what the slot contains — the drawing, generators
Hierarchy Nodes what the slot builds around it — Backdrop, Group, Peg, Composite
Effects Nodes the effect chain

Sections collapse. A section with nothing ticked stays collapsed, so the Inspector shows you the slot's answer rather than the full questionnaire.

Reading a component block

Every block — Drawing, Peg, Group, Composite, Backdrop, each effect, each generator — is built the same way:

▬ ☑ Peg  +                              ▲ ▼
  Name: [ Effects-P            ]  🔗
  … the component's own controls …
Part Means
The bar on the left the component's colour in the Node View
The checkbox whether this component is created at all
The name what the node will be called
🔗 link the name follows the slot's name
+ add another of this component
▲ ▼ reorder, where order is meaningful

The status marker

The shape beside a component says whether it already exists in the scene:

Shape Means
new — staging only, not in the Node View yet
existing — this node is already in the scene
(nothing) disabled — the component is unticked

The marker is a shape, not a colour, and it appears only in the Inspector. The tree marks one state and leaves every other row unmarked, because a mark on every row is a texture, not a signal.

An existing component is not created again — it is edited where it already is. See Re-editing an Assembled Scene.

Linked — the component's name is derived from the slot: rename Can and you get Can-P, Can-G, Can-C.

Unlinked — you typed a name and it stays, whatever the slot is called.

This is what makes renaming a super node a one-edit operation. See Super Nodes.


Item Properties

Field Says
Name the slot's name — rename here or with F2 in the tree
Path where the content came from: a file path, or New Node (Memory) for something you created

New Node (Memory) is not an error — it means this slot has no file behind it yet.


Content Nodes

Drawing

Drawing block

Control Does
Name the Read node's name
Bypass Comp the drawing skips the composite
Mode Art Layers or Original Bitmap — see Importing
Alignment how the image is fitted to the scene
Alpha how transparency is interpreted
Art Layers table the four layers, their type, their frame counts
Frame / Start / End the container's own exposure, and holds
Z-Depth forward/back in the composite order
Target Layer which art layer the container's own artwork goes to

On a frame or an art layer, the same block appears with only the fields that apply:

Drawing block on a frame

That is not a different panel — it is the same Drawing block, with the artwork-level fields and nothing else. See Art Layers.

Colour Card and Gradient

Generators live in Content Nodes, not in Effects, because they produce rather than transform. See Generators.


Hierarchy Nodes

Backdrop

Backdrop

Name, and a colour swatch. The colour is the only thing about your Node View organisation that a stranger reads in three seconds.

Group

Group

Name only. A group's job is scope, and scope has no settings.

Peg

Peg

Control Options Does
Exclude AutoPivot on/off leave this peg's pivot alone
Enable 3D on/off make it a 3D peg
Position Separate / 3D Path separate X/Y/Z channels, or a path
Scale Separate / Locked independent axes, or uniform
Order Inside Group / Outside Group whether the peg is the group's child or its parent

Exclude AutoPivot is what pegs coming from .anm and .pvt set automatically — those pivots belong to the bake. See Transform Sync.

Composite

Composite

Control Options
Mode (top right) As Bitmap, As Seamless Bitmap, As Vector, Pass Through
Order Inside Group / Outside Group

The mode combo sits in the header, beside the checkbox, because it is the composite's defining property rather than one field among several.

See Structure Nodes for what each mode does and why Inside/Outside changes what the comp receives.


Effects Nodes

Effects

The chain, top to bottom, with + at the bottom to add. Full reference: Effects.


Multi-selection

Select several rows and the Inspector edits all of them. The fields show the first selection's values; changing one writes it to every selected slot.

That is how you set Alignment: Fit on forty drawings, or tick Peg on a whole branch, in one gesture.


Maths in every number field

Every numeric field accepts an expression: type 1920/2, 12*3, 100-15 and press Enter.

The parser is a whitelist — it evaluates arithmetic and nothing else — and it is the same one in the other Octo tools, so the habit carries between them.


Why one Inspector for everything

A folder, a PSD layer, an image sequence, a frame and an art layer are the same object in OSA, differing only in what is ticked. One Inspector is the direct consequence, and it is what makes the tree safe to rearrange: dragging a drawing onto another drawing does not convert it into a different kind of thing, so nothing has to be thrown away to make the drop legal.

See Concepts & Vocabulary.