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Video Tutorials

A full course, in the order we recommend watching it. Each lesson is short and does one thing; each one also appears at the top of its matching guide.

Videos are in production — the frames below mark what's on the way.

Start here

Zero to a working install, and the mental model everything else builds on.

Coming soon

Trailer

Octo Scene Assembler in 60 seconds.

Coming soon

What OSA Is

Why you stage a scene before importing it, and what a single press of Assemble actually builds.

Coming soon

Installation & Activation

From download to a licensed tool launching inside Harmony.

Coming soon

Interface Tour

Browser, Staging and Inspector, the toolbars and the feedback bar — what each region is for.

Your first scene

The shortest complete round trip: a folder on disk becomes a hierarchy in the Node View.

Coming soon

Concepts & Vocabulary

Slot, staging, tag, magnet, art layer, super node — the words the whole tool is built out of, and why every row is the same row.

Coming soon

Your First Assemble

Drag a folder in, look at the Details column, press Assemble, read the report.

Coming soon

Tagging: P, G, C, D, BD

Writing structure into names — in Photoshop, in Windows folders, or in the tree itself.

Coming soon

The Inspector

Ticking components, naming them, and the link button that keeps a name following its slot.

Bringing artwork in

Every source OSA reads, and what each one becomes.

Coming soon

Image Sequences & Frames

Numbered files become exposures: range detection, holds, and the Frames folder.

Coming soon

Importing a PSD

Groups become branches, layer names become tags, masks become mattes.

Coming soon

Art Layers & Subart

Aiming artwork at Underlay, Colour Art, Line Art or Overlay — and stacking several images on one of them.

Coming soon

Original Bitmap

The mode with no art layers, what it is for, and how the flatten source is chosen.

Coming soon

SVG & Harmony Templates

Vector artwork, and dropping a `.tpl` into the tree as a single block.

Coming soon

Transform Sync (.anm / .pvt)

Bringing animation curves and pivots across from Octo Transform Sync.

Shaping the tree

The verbs: routing, re-parenting, breaking apart and putting back together.

Coming soon

Magnets

Named destinations, aliases, and dropping a whole delivery folder that sorts itself.

Coming soon

Drag, Drop & Drag Conversion

Re-parenting inside the tree, and what Drag Conversion changes about the drop.

Coming soon

Split & Merge

Breaking one slot into its parts, the two split modes, and Merge Down.

Coming soon

Splitting & Merging Frames

Turning one exposure into many and many into one, without losing artwork.

Coming soon

Creating Frames

The Add Frames dialog: prefix or suffix naming, how many, and the exposure each one holds.

Coming soon

Super Nodes

One slot that swallows its children: fewer rows to read, one name to rename.

Coming soon

The Wide Bus & Nested Backdrops

Why the Node View comes out readable, and how a backdrop is measured from the inside out.

Effects & generators

Coming soon

The Effect Chain

Effects are a chain in series: the list order is the wiring order, and the + only offers what is missing.

Coming soon

Transparency & Cutter

The two modes of Transparency, and picking a matte for the Cutter.

Coming soon

Glow, Blur & Blending

Radius, colour, blur types, and the blend mode list.

Coming soon

Colour Filters

Brightness/Contrast, Hue/Saturation, Levels, Tone and Highlight.

Coming soon

Colour Card & Gradient

Generators are holders, not effects — why they sit beside the drawing instead of in the chain.

Coming soon

PSD Adjustment Layers

What crosses over from Photoshop, what does not, and how the import tells you which is which.

Shipping the scene

Coming soon

Assemble & The Report

What the one destructive verb writes, what it refuses, and how to read what comes back.

Coming soon

Sessions & Crash Recovery

Why a Harmony crash does not cost you the tree, and how to bring a session back.

Coming soon

Preferences & Shortcuts

Preference sets, the defaults every new slot is born with, and rebinding keys.