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Video Tutorials

A full course, in the order we recommend watching it. Each lesson is short and does one thing; each one also appears at the top of its matching guide.

Videos are in production — the frames below mark what's on the way.

Start here

Zero to a working install, and the mental model everything else builds on.

▶Coming soon

Trailer

Octo Scene Assembler in 60 seconds.

▶Coming soon

What OSA Is

Why you stage a scene before importing it, and what a single press of Assemble actually builds.

▶Coming soon

Installation & Activation

From download to a licensed tool launching inside Harmony.

▶Coming soon

Interface Tour

Browser, Staging and Inspector, the toolbars and the feedback bar — what each region is for.

Your first scene

The shortest complete round trip: a folder on disk becomes a hierarchy in the Node View.

▶Coming soon

Concepts & Vocabulary

Slot, staging, tag, magnet, art layer, super node — the words the whole tool is built out of, and why every row is the same row.

▶Coming soon

Your First Assemble

Drag a folder in, look at the Details column, press Assemble, read the report.

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Tagging: P, G, C, D, BD

Writing structure into names — in Photoshop, in Windows folders, or in the tree itself.

▶Coming soon

The Inspector

Ticking components, naming them, and the link button that keeps a name following its slot.

Bringing artwork in

Every source OSA reads, and what each one becomes.

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Image Sequences & Frames

Numbered files become exposures: range detection, holds, and the Frames folder.

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Importing a PSD

Groups become branches, layer names become tags, masks become mattes.

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Art Layers & Subart

Aiming artwork at Underlay, Colour Art, Line Art or Overlay — and stacking several images on one of them.

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Original Bitmap

The mode with no art layers, what it is for, and how the flatten source is chosen.

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SVG & Harmony Templates

Vector artwork, and dropping a `.tpl` into the tree as a single block.

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Transform Sync (.anm / .pvt)

Bringing animation curves and pivots across from Octo Transform Sync.

Shaping the tree

The verbs: routing, re-parenting, breaking apart and putting back together.

▶Coming soon

Magnets

Named destinations, aliases, and dropping a whole delivery folder that sorts itself.

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Drag, Drop & Drag Conversion

Re-parenting inside the tree, and what Drag Conversion changes about the drop.

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Split & Merge

Breaking one slot into its parts, the two split modes, and Merge Down.

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Splitting & Merging Frames

Turning one exposure into many and many into one, without losing artwork.

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Creating Frames

The Add Frames dialog: prefix or suffix naming, how many, and the exposure each one holds.

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Super Nodes

One slot that swallows its children: fewer rows to read, one name to rename.

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The Wide Bus & Nested Backdrops

Why the Node View comes out readable, and how a backdrop is measured from the inside out.

Effects & generators

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The Effect Chain

Effects are a chain in series: the list order is the wiring order, and the + only offers what is missing.

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Transparency & Cutter

The two modes of Transparency, and picking a matte for the Cutter.

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Glow, Blur & Blending

Radius, colour, blur types, and the blend mode list.

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Colour Filters

Brightness/Contrast, Hue/Saturation, Levels, Tone and Highlight.

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Colour Card & Gradient

Generators are holders, not effects — why they sit beside the drawing instead of in the chain.

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PSD Adjustment Layers

What crosses over from Photoshop, what does not, and how the import tells you which is which.

Shipping the scene

▶Coming soon

Assemble & The Report

What the one destructive verb writes, what it refuses, and how to read what comes back.

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Sessions & Crash Recovery

Why a Harmony crash does not cost you the tree, and how to bring a session back.

▶Coming soon

Preferences & Shortcuts

Preference sets, the defaults every new slot is born with, and rebinding keys.