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Display Modes & Filters

The filter bar sits between the Outliner's toolbar and its tree — one compact row:

The Outliner filter bar 1 2 3
  1. Display mode — shows only the active mode's glyph; the names appear in the popup.
  2. Search — a substring match on the node name, with a ✕ to clear.
  3. Funnel — the Type and Role filters. Grey when idle, blue when any filter is on.

The distinction that matters:

  • A display mode re-roots the tree — the same rig, organised around a different spine.
  • Filters only hide rows. They never change the columns and never reorganise anything.

The two compose: a filter narrows whatever the active display mode is showing.

Display modes

Display modes

The left-most button shows only the active mode's glyph. The names appear in the popup.

The button shows the layer-stack glyph.

Dimensions mode

Columns: Hierarchy | Dimensions.

The canonical authoring tree. Controls sit under Rig; pose layers nest under their controls or under the knob they key across; look-ats, drivers and constraints sit where their key domain says they belong.

This is the only mode that paints the trailing glyphs — turnaround, mirror and Σ — and the dimension chips.

The button shows the eye.

Visibility mode

Columns: Visibility Groups | Mode.

A pure re-root onto the group hierarchy. The Rig section disappears entirely and the root groups — All, Hidden — are promoted to the top level: the tree is the group hierarchy.

Every member — controls, layers, drivers, constraints, look-ats — appears as a leaf under its group. Control hierarchy is not expressed here; a control is just another member.

The second column shows each group's cascade Mode: Cascade or Override, so a stray Override stands out immediately. Members show .

A widget always belongs to a group. An empty, unset or stale group id resolves to All, never to nothing. If All itself is ever missing, an italic grey Unassigned bucket appears as a safety net and disappears again once nothing dangles.

The button shows three stacked lines.

Flat mode

Columns: Name | Role.

Every node at one level — this is the search-and-find surface. Both section headers are hidden and the second column swaps to the node's role: Control, Layer, Knob, Look-At, Driver, Constraint, Group.

Sorting is Flat-only. Click a header to cycle: 1st click ▼ descending, 2nd ▲ ascending, 3rd back to natural order. Sort arrows are painted only in this mode. (Dimensions and Visibility are hierarchies; sorting them would destroy the very structure you read them by.)

Dragging is disabled in Flat. With no visible hierarchy, a drop would silently reparent something in a structure you cannot see.

Switching modes always preserves your selection, and remembers whether you had Rig collapsed. The active mode persists for the session.

Placeholder Filter layers…, with a small ✕ to clear. It is a case-insensitive substring match on the node's name.

The funnel

The funnel button carries its state in its colour:

Glyph State
Idle — nothing filtered
Any filter is on. The tooltip then tells you what — "Filters — Type 2 · Role 1"

The popup has two submenus and one action.

Type filter

Filters by widget type — the right-hand glyph on every row.

Item Applies to
Combo Slider 1-D pose layers, knobs, controls
Continuous Slider drivers only
Combo Grid 2-D pose layers, knobs, controls
Continuous Grid driver pads and look-ats
Checkbox drivers

Role filter

Filters by what kind of node it is — the left-hand role glyph.

Pose structure: Control, Pose Layer, Knob.

Attached nodes: Look-At, Driver, Constraint, Visibility Group.

Clear all at the bottom clears both axes at once.

How the filters behave

  • The two axes and the search text are three independent constraints, ANDed together. An empty axis means "no constraint" and passes everything.
  • A node with no value on an axis — a Control has no widget type — can only pass while that axis is unconstrained.
  • Ancestors are kept. A row is shown if it matches or if any descendant matches; otherwise a deep match would be unreachable.
  • A row that is only on the path to a match, rather than a match itself, is painted at 40 % opacity — it reads as a route, not a result.
  • Absorbed Front/Back faces never appear and never contribute a match to their control.