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Video Tutorials

A full course, in the order we recommend watching it. Each lesson is short and does one thing; each one also appears at the top of its matching guide.

Videos are in production — the frames below mark what's on the way.

Start here

Zero to a working install, and the mental model everything else builds on.

Coming soon

Trailer

Octo Rig Composer in 60 seconds.

Coming soon

What ORC Is

The big picture: why a Master Controller is worth building, and what ORC adds on top of Harmony's own.

Coming soon

Installation & Activation

From download to a licensed, launching tool inside Harmony.

Coming soon

Interface Tour

Navigator, Editor, Outliner, the top bar and the action bar — what each region is for.

Your first Master Controller

One control, one grid, a handful of poses, one Compose. The shortest complete round trip.

Coming soon

Concepts & Vocabulary

Control, pose layer, knob, target, snap, key domain — the words the whole tool is built out of.

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Your First Control

Creating a control, setting its Front face, choosing a grid.

Coming soon

Adding Targets

Pulling nodes out of the Node View into a layer's target list, and what a target actually is.

Coming soon

Frames-First Pose Authoring

Posing in Harmony's Camera View and stamping the frame with F6 — why ORC stores a frame reference, not a delta.

Coming soon

Your First Compose

Naming the MC, the Compose Settings dialog, and what lands in your scene.

Coming soon

Testing the MC

Driving the composed rig in the Camera View, and what to check before you ship it.

Building a real head

Turnarounds, several pose layers, sides, and extra axes — the shape of an actual production rig.

Coming soon

Front + Back Turnaround

The Back face, Share Sides / Share Extremes, and how one control carries a whole turnaround.

Coming soon

Pose Layers Under a Control

Eyebrows, eyelids, mouth corners — layers that key across the control's grid.

Coming soon

Pages, Pairs & Sides

L/R pairs, solo grids, Both-N, flipping sides, mirroring, and copy/paste of sides.

Coming soon

Grids in Depth

Grid types, the Custom Grid dialog, Fill Grid, the rulers, and Excel-style autofill.

Coming soon

Knobs — Giving a Layer an Extra Axis

Turning a layer into a knob, a control's own knob vs an extra knob, and what a knob costs you.

Coming soon

Fill Dimensions

Copying a layer's frames across every position of its knob, with offsets.

Coming soon

The Navigator, Scope & Pins

How the left column follows your selection, and pinning a reference grid.

Coming soon

Visibility Groups

Grouping widgets and rig nodes, cascade vs override, and the Hidden sink.

Behaviours

Everything that moves the rig without being a pose: drivers, constraints, and the look-at system.

Coming soon

Drivers 1 — Sliders & Checkboxes

Your first driver: a target, an attribute, a widget, a value.

Coming soon

Drivers 2 — Combos, 2D Grids & Multi-Attribute

Drawing substitution, attribute mappings, and the 2D pad.

Coming soon

Drivers 3 — Scopes & Key Domains

Global, Control, Pose Layer, and the Control + Pose Layer product.

Coming soon

Drivers 4 — Influence & Driven Drivers

Release/hold influence, drivers driving drivers, and same-kind rules.

Coming soon

Constraints

Copy and Lock, channel selection, and gating a constraint with a checkbox driver.

Coming soon

Look-At 1 — Tracked Pegs

The joystick, iris pegs, ranges, squash and convergence.

Coming soon

Look-At 2 — Deform Follow

Making deforms follow the gaze: force, bulge, and per-curve weights.

Coming soon

Look-At 3 — Pairs, Keying & Overlay Sliders

Multiple pairs, keying look-at fields per snap, mirroring and exposing fields to animators.

Layout & delivery

Making the rig readable on the canvas, then getting it out of ORC.

Coming soon

Widget Editor 1 — Placing Widgets

Snapshots, the canvas, folders, and laying widgets over the character.

Coming soon

Widget Editor 2 — Labels, Colours & Handles

Handle types, colour, labels, guides and snapping.

Coming soon

Compose in Depth

Compose settings, what gets written, incremental compose, and the knob report.

Coming soon

Unroll — Baking Poses to the Timeline

Unroll scope, frame offsets, the poses table, and merging two MCs.

Coming soon

Re-opening & Re-editing a Composed MC

Importing an existing MC, what comes back, and re-composing safely.

Production workflow

Reusing work across shots and characters, and keeping a big rig fast.

Coming soon

Pose Presets

Every section you can save, and what each one actually captures.

Coming soon

Character & Config Presets

Building one configuration and reusing it across a whole cast.

Coming soon

Grid & Frame Presets

Saving grid shapes and frame layouts, and importing Harmony .gridPreset files.

Coming soon

Preferences, Shortcuts & Skip Nodes

Tuning ORC to your hands, and the Octo Skip Nodes integration.

Coming soon

Troubleshooting & Big Rigs

Reading the log, performance on heavy rigs, and the usual suspects.


Prefer to read?

Every lesson above has a written guide with screenshots. Start at Concepts & Vocabulary and follow the sidebar top to bottom — it is ordered the same way.