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Video Tutorials

A full course, in the order we recommend watching it. Each lesson is short and does one thing; each one also appears at the top of its matching guide.

Videos are in production — the frames below mark what's on the way.

Start here

Zero to a working install, and the mental model everything else builds on.

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Trailer

Octo Rig Composer in 60 seconds.

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What ORC Is

The big picture: why a Master Controller is worth building, and what ORC adds on top of Harmony's own.

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Installation & Activation

From download to a licensed, launching tool inside Harmony.

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Interface Tour

Navigator, Editor, Outliner, the top bar and the action bar — what each region is for.

Your first Master Controller

One control, one grid, a handful of poses, one Compose. The shortest complete round trip.

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Concepts & Vocabulary

Control, pose layer, knob, target, snap, key domain — the words the whole tool is built out of.

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Your First Control

Creating a control, setting its Front face, choosing a grid.

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Adding Targets

Pulling nodes out of the Node View into a layer's target list, and what a target actually is.

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Frames-First Pose Authoring

Posing in Harmony's Camera View and stamping the frame with F6 — why ORC stores a frame reference, not a delta.

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Your First Compose

Naming the MC, the Compose Settings dialog, and what lands in your scene.

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Testing the MC

Driving the composed rig in the Camera View, and what to check before you ship it.

Building a real head

Turnarounds, several pose layers, sides, and extra axes — the shape of an actual production rig.

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Front + Back Turnaround

The Back face, Share Sides / Share Extremes, and how one control carries a whole turnaround.

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Pose Layers Under a Control

Eyebrows, eyelids, mouth corners — layers that key across the control's grid.

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Pages, Pairs & Sides

L/R pairs, solo grids, Both-N, flipping sides, mirroring, and copy/paste of sides.

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Grids in Depth

Grid types, the Custom Grid dialog, Fill Grid, the rulers, and Excel-style autofill.

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Knobs — Giving a Layer an Extra Axis

Turning a layer into a knob, a control's own knob vs an extra knob, and what a knob costs you.

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Fill Dimensions

Copying a layer's frames across every position of its knob, with offsets.

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The Navigator, Scope & Pins

How the left column follows your selection, and pinning a reference grid.

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Visibility Groups

Grouping widgets and rig nodes, cascade vs override, and the Hidden sink.

Behaviours

Everything that moves the rig without being a pose: drivers, constraints, and the look-at system.

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Drivers 1 — Sliders & Checkboxes

Your first driver: a target, an attribute, a widget, a value.

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Drivers 2 — Combos, 2D Grids & Multi-Attribute

Drawing substitution, attribute mappings, and the 2D pad.

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Drivers 3 — Scopes & Key Domains

Global, Control, Pose Layer, and the Control + Pose Layer product.

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Drivers 4 — Influence & Driven Drivers

Release/hold influence, drivers driving drivers, and same-kind rules.

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Constraints

Copy and Lock, channel selection, and gating a constraint with a checkbox driver.

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Look-At 1 — Tracked Pegs

The joystick, iris pegs, ranges, squash and convergence.

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Look-At 2 — Deform Follow

Making deforms follow the gaze: force, bulge, and per-curve weights.

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Look-At 3 — Pairs, Keying & Overlay Sliders

Multiple pairs, keying look-at fields per snap, mirroring and exposing fields to animators.

Layout & delivery

Making the rig readable on the canvas, then getting it out of ORC.

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Widget Editor 1 — Placing Widgets

Snapshots, the canvas, folders, and laying widgets over the character.

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Widget Editor 2 — Labels, Colours & Handles

Handle types, colour, labels, guides and snapping.

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Compose in Depth

Compose settings, what gets written, incremental compose, and the knob report.

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Unroll — Baking Poses to the Timeline

Unroll scope, frame offsets, the poses table, and merging two MCs.

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Re-opening & Re-editing a Composed MC

Importing an existing MC, what comes back, and re-composing safely.

Production workflow

Reusing work across shots and characters, and keeping a big rig fast.

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Pose Presets

Every section you can save, and what each one actually captures.

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Character & Config Presets

Building one configuration and reusing it across a whole cast.

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Grid & Frame Presets

Saving grid shapes and frame layouts, and importing Harmony .gridPreset files.

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Preferences, Shortcuts & Skip Nodes

Tuning ORC to your hands, and the Octo Skip Nodes integration.

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Troubleshooting & Big Rigs

Reading the log, performance on heavy rigs, and the usual suspects.


Prefer to read?

Every lesson above has a written guide with screenshots. Start at Concepts & Vocabulary and follow the sidebar top to bottom — it is ordered the same way.